running version of Runner Game with FlipDot-Emu and GameController
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#pragma once
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#include <Arduino.h>
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#include <Adafruit_GFX.h>
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class FlipDotDrv
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{
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private:
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static constexpr uint8_t templateFrameStart {0x02};
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static constexpr uint8_t templateFrameAddressByte1 {'1'};
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static constexpr uint8_t templateFrameAddressByte2 {'0'};
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uint8_t FrameResolution[2] {};
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uint8_t *FrameData {nullptr};
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static constexpr uint8_t templateFrameEnd {0x03};
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uint8_t FrameCrc[2] {};
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uint32_t width;
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uint32_t height;
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uint8_t address;
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uint8_t *buffer {nullptr};
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uint16_t FrameDataLength;
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uint16_t bufferLength;
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public:
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FlipDotDrv(uint8_t width, uint8_t height, uint8_t address);
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~FlipDotDrv();
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void sendRaw(const uint8_t* bmp, uint16_t length);
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void sendCanvas(const GFXcanvas1 * canv);
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};
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#pragma once
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#include <Arduino.h>
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class GameRect {
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private:
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int16_t x;
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int16_t y;
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int16_t w;
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int16_t h;
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public:
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GameRect(int16_t x = 0, int16_t y = 0, int16_t w = 0, int16_t h = 0)
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: x(x), y(y), w(w), h(h) {}
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// Getter
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int16_t getX() const { return x; }
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int16_t getY() const { return y; }
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int16_t getWidth() const { return w; }
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int16_t getHeight() const { return h; }
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// Setter
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void setX(int16_t nx) { x = nx; }
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void setY(int16_t ny) { y = ny; }
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void setWidth(int16_t nw) { w = nw; }
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void setHeight(int16_t nh) { h = nh; }
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void set(int16_t nx, int16_t ny, int16_t nw, int16_t nh) {
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x = nx; y = ny; w = nw; h = nh;
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}
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// Kollisionserkennung (wie pygame.Rect.colliderect)
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bool collideRect(const GameRect& other) const {
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return !(x + w <= other.x || // links von other
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x >= other.x + other.w || // rechts von other
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y + h <= other.y || // über other
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y >= other.y + other.h); // unter other
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}
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// Punkt-in-Rechteck Test
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bool contains(int16_t px, int16_t py) const {
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return (px >= x && px < x + w && py >= y && py < y + h);
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}
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};
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@@ -0,0 +1,14 @@
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#pragma once
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#include <Arduino.h>
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class ITrigger
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{
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public:
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ITrigger(/* args */) = default;
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~ITrigger() = default;
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virtual void printText(String text) = 0;
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virtual void printOpen() = 0;
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virtual void printClose() = 0;
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};
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@@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@@ -0,0 +1,29 @@
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#pragma once
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#include <Arduino.h>
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#include <UniversalTelegramBot.h>
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#include <WiFiClientSecure.h>
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#include "ITrigger.h"
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class Telegram
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{
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private:
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static const char *BOT_TOKEN;
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static const unsigned long BOT_MTBS; // mean time between scan messages
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unsigned long bot_lasttime; // last time messages' scan has been done
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ITrigger &trigger;
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WiFiClientSecure &secured_client;
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UniversalTelegramBot bot;
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void handleNewMessages(int numNewMessages);
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public:
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Telegram(WiFiClientSecure &sec_client, ITrigger &trig);
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~Telegram();
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void init();
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void cyclic(unsigned long now);
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};
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