#pragma once #include class GameRect { private: int16_t x; int16_t y; int16_t w; int16_t h; public: GameRect(int16_t x = 0, int16_t y = 0, int16_t w = 0, int16_t h = 0) : x(x), y(y), w(w), h(h) {} // Getter int16_t getX() const { return x; } int16_t getY() const { return y; } int16_t getWidth() const { return w; } int16_t getHeight() const { return h; } // Setter void setX(int16_t nx) { x = nx; } void setY(int16_t ny) { y = ny; } void setWidth(int16_t nw) { w = nw; } void setHeight(int16_t nh) { h = nh; } void set(int16_t nx, int16_t ny, int16_t nw, int16_t nh) { x = nx; y = ny; w = nw; h = nh; } // Kollisionserkennung (wie pygame.Rect.colliderect) bool collideRect(const GameRect& other) const { return !(x + w <= other.x || // links von other x >= other.x + other.w || // rechts von other y + h <= other.y || // über other y >= other.y + other.h); // unter other } // Punkt-in-Rechteck Test bool contains(int16_t px, int16_t py) const { return (px >= x && px < x + w && py >= y && py < y + h); } };