FlipDot_Game/include/GameRect.h

43 lines
1.2 KiB
C++

#pragma once
#include <Arduino.h>
class GameRect {
private:
int16_t x;
int16_t y;
int16_t w;
int16_t h;
public:
GameRect(int16_t x = 0, int16_t y = 0, int16_t w = 0, int16_t h = 0)
: x(x), y(y), w(w), h(h) {}
// Getter
int16_t getX() const { return x; }
int16_t getY() const { return y; }
int16_t getWidth() const { return w; }
int16_t getHeight() const { return h; }
// Setter
void setX(int16_t nx) { x = nx; }
void setY(int16_t ny) { y = ny; }
void setWidth(int16_t nw) { w = nw; }
void setHeight(int16_t nh) { h = nh; }
void set(int16_t nx, int16_t ny, int16_t nw, int16_t nh) {
x = nx; y = ny; w = nw; h = nh;
}
// Kollisionserkennung (wie pygame.Rect.colliderect)
bool collideRect(const GameRect& other) const {
return !(x + w <= other.x || // links von other
x >= other.x + other.w || // rechts von other
y + h <= other.y || // über other
y >= other.y + other.h); // unter other
}
// Punkt-in-Rechteck Test
bool contains(int16_t px, int16_t py) const {
return (px >= x && px < x + w && py >= y && py < y + h);
}
};